QT网络编程Tcp下C/S架构的即时通信实例
发布时间:2020-12-24 14:20:02 所属栏目:经验 来源:网络整理
导读:副标题#e# 先写一个客户端,实现简单的,能加入聊天,以及加入服务器的界面。 #ifndef TCPCLIENT_H#define TCPCLIENT_H #include QDialog#include QListWidget#include QLineEdit#include QPushButton#include QLabel#include QGridLayout#include QtNetWor
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副标题[/!--empirenews.page--]
先写一个客户端,实现简单的,能加入聊天,以及加入服务器的界面。
#ifndef TCPCLIENT_H
#define TCPCLIENT_H
#include <QDialog>
#include <QListWidget>
#include <QLineEdit>
#include <QPushButton>
#include <QLabel>
#include <QGridLayout>
#include <QtNetWork/QHostAddress>
#include <QtNetWork/QTcpSocket>
class TcpClient : public QDialog
{
Q_OBJECT
public:
TcpClient(QWidget *parent = 0,Qt::WindowFlags f=0);
~TcpClient();
private:
QListWidget *contentListWidget;
QLineEdit *sendLineEdit;
QPushButton *sendBtn;
QLabel *userNameLabel;
QLineEdit *userNameLineEdit;
QLabel *serverIPLabel;
QLineEdit *serverIPLineEdit;
QLabel *portLabel;
QLineEdit *portLineEdit;
QPushButton *enterBtn;
QGridLayout *mainLayout;
bool status;
int port;
QHostAddress *serverIP;
QString userName;
QTcpSocket *tcpSocket;
public slots:
void slotEnter();
void slotConnected();
void slotDisconnected();
void dataReceived();
void slotSend();
};
#endif // TCPCLIENT_H
有一个加入服务器的按钮,还有一个发送消息的按钮,在头文件,先定义两个函数。
#include "tcpclient.h"
#include <QMessageBox>
#include <QHostInfo>
TcpClient::TcpClient(QWidget *parent,Qt::WindowFlags f)
: QDialog(parent,f)
{
setWindowTitle(tr("TCP Client"));
contentListWidget = new QListWidget;
sendLineEdit = new QLineEdit;
sendBtn = new QPushButton(tr("send"));
userNameLabel = new QLabel(tr("name"));
userNameLineEdit = new QLineEdit;
serverIPLabel = new QLabel(tr("server"));
serverIPLineEdit = new QLineEdit;
portLabel = new QLabel(tr("port"));
portLineEdit = new QLineEdit;
enterBtn= new QPushButton(tr("join chat"));
mainLayout = new QGridLayout(this);
mainLayout->addWidget(contentListWidget,1,2);
mainLayout->addWidget(sendLineEdit,0);
mainLayout->addWidget(sendBtn,1);
mainLayout->addWidget(userNameLabel,2,0);
mainLayout->addWidget(userNameLineEdit,1);
mainLayout->addWidget(serverIPLabel,3,0);
mainLayout->addWidget(serverIPLineEdit,1);
mainLayout->addWidget(portLabel,4,0);
mainLayout->addWidget(portLineEdit,1);
mainLayout->addWidget(enterBtn,5,2);
status = false;
port = 8010;
portLineEdit->setText(QString::number(port));
serverIP =new QHostAddress();
connect(enterBtn,SIGNAL(clicked()),this,SLOT(slotEnter()));
connect(sendBtn,SLOT(slotSend()));
sendBtn->setEnabled(false);
}
TcpClient::~TcpClient()
{
}
void TcpClient::slotEnter()
{
if(!status)
{
QString ip = serverIPLineEdit->text();
if(!serverIP->setAddress(ip))
{
QMessageBox::information(this,tr("error"),tr("server ip address error!"));
return;
}
if(userNameLineEdit->text()=="")
{
QMessageBox::information(this,tr("User name error!"));
return;
}
userName=userNameLineEdit->text();
tcpSocket = new QTcpSocket(this);
connect(tcpSocket,SIGNAL(connected()),SLOT(slotConnected()));
connect(tcpSocket,SIGNAL(disconnected()),SLOT(slotDisconnected()));
connect(tcpSocket,SIGNAL(readyRead()),SLOT(dataReceived()));
tcpSocket->connectToHost(*serverIP,port);
status=true;
}
else
{
int length=0;
QString msg=userName+tr(":Leave Chat Room");
if((length=tcpSocket->write(msg.toLatin1(),msg.length()))!=msg. length())
{
return;
}
tcpSocket->disconnectFromHost();
status=false;
}
}
void TcpClient::slotConnected()
{
sendBtn->setEnabled(true);
enterBtn->setText(tr("离开"));
int length=0;
QString msg=userName+tr(":Enter Chat Room");
if((length=tcpSocket->write(msg.toLatin1(),msg.length()))!=msg.length())
{
return;
}
}
void TcpClient::slotSend()
{
if(sendLineEdit->text()=="")
{
return ;
}
QString msg=userName+":"+sendLineEdit->text();
tcpSocket->write(msg.toLatin1(),msg.length());
sendLineEdit->clear();
}
void TcpClient::slotDisconnected()
{
sendBtn->setEnabled(false);
enterBtn->setText(tr("join chat"));
}
void TcpClient::dataReceived()
{
while(tcpSocket->bytesAvailable()>0)
{
QByteArray datagram;
datagram.resize(tcpSocket->bytesAvailable());
tcpSocket->read(datagram.data(),datagram.size());
QString msg=datagram.data();
contentListWidget->addItem(msg.left(datagram.size()));
}
}
实现界面布局。在Enter槽函数中,确定加入还是离开的服务器的功能。如果加入了,就将消息,写到tcpsocket中,构造消。 服务端的头文件:
#ifndef TCPSERVER_H
#define TCPSERVER_H
#include <QDialog>
#include <QListWidget>
#include <QLabel>
#include <QLineEdit>
#include <QPushButton>
#include <QGridLayout>
#include "server.h"
class TcpServer : public QDialog
{
Q_OBJECT
public:
TcpServer(QWidget *parent = 0,Qt::WindowFlags f=0);
~TcpServer();
private:
QListWidget *ContentListWidget;
QLabel *PortLabel;
QLineEdit *PortLineEdit;
QPushButton *CreateBtn;
QGridLayout *mainLayout;
int port;
Server *server;
public slots:
void slotCreateServer();
void updateServer(QString,int);
};
#endif // TCPSERVER_H
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